I just have gotten done playing Undertale, which is a game that has been picking up more and more popularity as time rolls on. After playing through it myself, I feel like this is a game unlike any other I have seen. There are strong similarities to Earthbound, which I'm sure were inspired from but has gone in a different direction tone-wise.
The game plays heavy on morality, which breaks the 4th wall a lot to talk directly to the player, which is done in a non-camp way, and can be really effective in stirring the right emotions it wants out of you. Each character I met in the game I found had their own unique personality to them, that with the abundance of humor made each of them likable and hard to pick a favorite from. I don't think I can remember a villain in a game that has made me hate them as much as I hated Flowie. But just when you think you got him figured out, the game throws you a curve ball and adds more conflicting emotions.
The game has three options to choose from, Neutral, Genocide, and Pacifist. Naturally, I wanted the good ending because who wants to work for an incomplete bad ending where everyone loses? Although wouldn't that make an interesting Mario game where you get the option to spare goomba's and have you and Bowser hug it out. Call me a sap, but this game sucked me right in and made me feel like everyone were real people I was talking to, and that it was more than just a game to turn off and walk away from. They were all real creatures, with their own lives you were walking in on. I know, I know...just a game, but still...
Like any good story, the worst part is when it ends. You just want to stay in that world and see what happens next.
I give the game a strong 10/10 rating, achieving with simple pixels the most complex of polygons struggle with. To make the game feel "real".